/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; } .pagenav td { padding: 2px 4px 2px 4px; } /* ***** de-emphasized text */ .shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; } a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; } .tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; } /* ***** define margin and font-size for elements inside panels ***** */ .fieldset { margin-bottom: 6px; } .fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; } #toplinks{ font-family:Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #C1AE8B; margin-top:0px; font-weight: bold; } #toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;} #toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;} .topwrap { background-image: url(../Img/forumT2_topbg.gif); background-repeat: repeat-x; height: 27px; } .headerwrap { background-image: url(../Img/forumT2_headerbg.gif); 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Re-Customize Charecter - One stop shop... - Page 2 - Guild Wars Forums - GW Guru
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Old Jul 24, 2007, 03:39 AM // 03:39   #21
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Originally Posted by Enix
Ken - You still don't understand, and the fact of the matter is that you don't want to, which saddens me.
I am just as firm in my view as you are in yours, the saddening part is that you can't see how ridiculous the proposal is. In the end I don't care if they let you do it but I will not support the idea and that's all that it ammounts to.

Quote:
Originally Posted by Enix
There is no such thing as an "essance" of a charecter outside of what you personally project on it.
I am somewhat disappointed by the fact that you play a role playing game and yet think nothing of the role you play. You keep going on and on about how much effort you put into your character and yet somehow don't seem to notice how your statement invalidates that. I'd like to say that it's people like you that make all the modern role playing games about grinding and eyecandy but that would be borderline flaming so just forget it.

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Originally Posted by Enix
You bring up another spurrious (desperate) "crystaline" argument here that seems to pervade these forums. Apples and oranges, Ken. Not losing something you already have worked for and earned is very different than gaining something that you dont have and that you want but dont want to work for. Rarity of items is not in question here, and this is not a valid analogy.
The analogy was not refering to the rarity but to the effort put into acquiring that goal, if you don't get it, that's your problem.

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Originally Posted by Enix
Gender changes are not rediculous. They are visual and do not impact game play - changing your primary profession does impact game play (XP, skill points, etc. remain tied to that charecter) and is therefore NOT a valid analogy either.
Changing primary profession changes little, you switch your primary all the time by changing characters. The only thing that really changes when you switch between high-end characters is the ammount of grinding you've done with each (titles, funds, equipment, etc.). Which is basically what you don't want, you want to change your character but keep all the prestige you've worked hard for. My analogy is not exact but works just fine.

Quote:
Originally Posted by Enix
40-60 hours? That is more than a week of full-time work to get a charecter up and ready. Adults play this game too, Ken.
I'm an adult, thank you very much, I work over 50 hours a week and can easily spend 30+ hours playing GW when I feel like it without interrupting my daily life. Which addmitedly is not that stacked but unless you have 3 kids, work 10 hours a day at a construction yard and can barely keep your eyes open when you get some free time, you have no right to patronize me with your "I'm old and busy" bullshit. If you really care that much, you can take the time.
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Old Jul 24, 2007, 04:01 AM // 04:01   #22
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Originally Posted by Enix
I agree that the option should be limited - monthly should be fine unless Anet wants to limit it more. Changing charecter appearence would only really be a novelty at first. Maybe once every two months then.

I dont see why you agree with Keneth, because there is no valid reasoning behind disagreeing with that proposal. The only "argument" I have seen is "When you make your charecter they should stay that way because I think that is how it should be", which is not a logical statement based on any type of sound reasoning.

I stated my opinions and backed my views up with reasoning. If you would like to do the same, I would be happy to engage you in a dialouge. Changing your charecter's sex and height does not impact gameplay or lead to exploits. Technically, you could hack the dat and change your charecter manually, but that is not possible for the average user. The only argument against the proposal is the cost for programming; however, the cost can be mitigated by Anet charging a nominal fee for the reprocessing of data ($1-2 per change or $5 for 3 changes). Charging that fee through the online store would also tie credit card information to existing GW accounts, making for a more secure environment which could not be exploited by botters.

Holy- In the forums recently, it was illuded to that Anet was considering that proposal already. The viability isn't entirely in question - it is simply implementing the technology for changing the name in their database.

Ken- You simply state your opinion and dont give reasoning behind it; therefore, I must consider your conclusions invalid and assume they are based on your misgivings. I am not lazy. Quite the contrary, I have invested a lot in my charecters and I am not going to delete a charecter that I have invested 500k in because I would prefer a different gender. Every choice in life, from brushing your teeth in the morning to taking a dump in the afternoon, is based on benifits and consequences, simply pointing out that fact dosent support your conclusions. That is like saying "the sky is blue; that being true, you should agree with the rest of what I say."

My kung fu is strong, young Skywalker.
My reason behind disagreeing with your third idea is very, very simple. If this was implemented it is no longer the character you created.

Your other ideas are fine, because your character is still the one you created, just with a different hair style, or colour. Do you see? I agree with slight appearance changes, but the fact is, you created a character to play, and within the GW universe that character exists as who they are. They are no longer that if you can change everything, I.E. height, gender, and skin colour.

I won't go the realism angle, because essentially it's a game. But from a character point of view I simply think that it's the wrong move.

By all means, disagree with me, but it's my opinion, and it is now backed up just as validly as your opinion was.
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Old Jul 24, 2007, 04:40 PM // 16:40   #23
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Quote:
Originally Posted by Enix
Snow Bunny- I am not lazy. Wouldnt you rather have just re-customized your charecter and kept all your equipment? Rather, go beyond that and think of people other than yourself, if you have reached that stage of psychosocial development. Anet "had its hands full" before, but they now have Ruins of Tombs, Sorrows Furnace, Historical Missions (releasing this fall), expanded storage, "improvements" to the party list, etc. Anet's ethos is to provide good customer service, account feature, and game updates. Changing something like this is not wholey unprecidented and should be welcomed by the community, not rejected by naysayers who opine before they bother to fully understand.
Thank you. I do think of people other than myself. I do it for a living to pay for school, thank you. Moderators, please close this thread, it's been brought up before, and the argument here is not strong.

Btw...if you're going to purport that you're smarter than I, at least make sure your spelling is on tap.
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Old Jul 24, 2007, 07:42 PM // 19:42   #24
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/unsigned, be happy with what you've got.
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Old Jul 24, 2007, 07:52 PM // 19:52   #25
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/signed

(I agree with you on the 1st and 2nd options, but the 3rd option will be hard to put in effect so I dont think Anet will allow it)
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Old Jul 24, 2007, 08:32 PM // 20:32   #26
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Hm...

Anytime for PvP characters...

And once for the PvE. After their ascension.
I would make it so you have to talk to an NPC to do so.

Once you do that, you have to make other campaing ascension or wait a year or something.
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Old Jul 24, 2007, 09:09 PM // 21:09   #27
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/signed, with strict limitations similar to what Mithran's putting forward. This can be too easily abused.
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Old Jul 26, 2007, 01:39 AM // 01:39   #28
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/signed

I have a warrior whom is my favored character of mine, however, I am less than pleased with the name, now. It was fine at the time, but..it's just not working for me anymore. Blame it on my inner perfectionist, but I only have 2 characters, and a ton of free slots due to such perfectionism in appearance. With a feature such as this, I wouldn't have such issues. This would be rather nice for me.=/

Maybe impose a time limit per change, like a month or two in between alterations you can make.
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Old Jul 26, 2007, 02:48 AM // 02:48   #29
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/notsigned
Doesn't really make sense to change your sex in game....
Height... maybe... but only like one tick mark higher every couple of months... maybe.
Atts? If you mean points... uhm.... Eh, if you mean... having primary prof atts and multiple secondary atts of different profs... you can change your secondary... but it's just not fair to have atts of 3+ different profs. Except for the prof changing Graven Carvings of NF...

.../notsigned
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